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Nebula

About Nebula

Nebula is built by Enigma Entertainment — a Hong Kong-based game studio that needed real multi-agent AI infrastructure to ship software. We couldn't find it anywhere, so we built it. Now we're opening it up.

Why Nebula Exists

Nebula started as internal infrastructure. We were building games and needed AI agents that could actually coordinate — not isolated chatbots that forget everything between sessions, but persistent team members with direct access to our codebase, CI pipelines, and issue tracker.

We built dynamic context reconstruction because stale conversation history was making our agents unreliable. We built conversation-unbound messages because agents needed to communicate across project boundaries. We built project-scoped git because multi-agent development needs real branching workflows — not simulated ones.

If you're building with AI agent teams and hitting the same walls — context rot, agent amnesia, no real infrastructure access — Nebula was built to solve exactly those problems. It's open source now. Run it yourself.

Who We Are

Enigma Entertainment

Enigma Entertainment

A Hong Kong-based studio that makes video games and board games. We build things we love — and Nebula is no exception. It started as the infrastructure our own teams run on.

Built on Deep Technology

We invest in foundational technology because that's where lasting advantage lives. Dynamic context reconstruction, conversation-unbound messaging, and CLI-native execution aren't abstractions — they're running in production at Enigma today.

Shipping, Not Just Planning

Every Nebula feature was built because we needed it to ship real software. Nothing theoretical. Nothing borrowed from academic agent frameworks. Just infrastructure that works.

Run your own AI agent team

Self-host Nebula on your infrastructure. Your stack, your data, your agents. Open source and free to use.